I like this quote because I believe it has great potential
in the classroom; especially when teaching science or math. A great deal of science and math is trial and
error; you hypothesize about a science concept and then test it out. If it works, great; if it doesn’t, you make adjustments
and form another hypothesis. In math, a
lot of times, there are multiple strategies to solving one problem. You try them out, and find out which one
works best for you. Video games that
allow the simulation of these hypotheses and strategies are effective ways for
students to input their hypotheses and strategies and test the consequences. Instead of testing them in the real world,
they can first test them virtually.
“Winning would mean
just what it does to a scientist:
feeling a sense of accomplishment through the production of knowledge to
solve deep problems.”
I chose this quote because I like the message it gives to
students; that using their intelligence to set goals and solve problems is
something to take pride in. There is an
intrinsic motivation to succeed. One of
the concerns I have with video games that deal with stealing cars or shooting/killing
other players is that kids don’t get anything positive out of winning. They win, and feel accomplishment, by doing
things that are bad. However, in video
games like the one in the article, they win by doing good things; using their mind
and solving problems.
“We have known for years now that a great many school students can get good grades on paper and pencil tests in science, but can’t use their knowledge to solve actual problems.”
This article did change my mind about a connection between
video games and learning. After reading
this article and watching the video, I can now see how much more complex video
games can be. During these games,
students are setting goals, strategizing, using trial and error, making
adjustments, problem solving, and much more.
There is a lot going on cognitively in a student’s brain while he/she is
playing.
As a teacher, I am interested in someday using simulations like these in a science class so that students can test different theories and hypotheses. I believe it would be a great way to enhance learning and get students engaged in problem solving. Another benefit is that students can test hypotheses they couldn’t do in a classroom; ones that are too dangerous or the materials are too expensive.
Resource
DML Research Hub. (2011, Aug 4). Games and Education Scholar James Paul Gee on
Video Games, Learning, and Literacy. Retrieved from http://www.youtube.com/watch?v=LNfPdaKYOPI.
I liked the video you picked. He mentioned something in the video that I never thought about: Video games have to teach you how to play them, or else they would fail. Every game does have a tutorial or a way of learning how to win.
ReplyDeleteAlso, I agree with you that math and science is mainly trial and error, which is why students have the most trouble with these subjects. In an age where instant gratification is the norm, students just want answers. They don't want to "waste time" to figure out the solution.
Moreover, it is hard to do innovative and integrated lessons when so much of education is teaching to the test. I mentioned this in my blog, as well.
Abbigail - I like how you relate math & science to gaming. I had not fully considered the connection prior to reading Mr. Gee's paper. There is a definite connection.
ReplyDeleteMy youngest son was often challenged to learn faster because he wanted to keep up with the older boys. Now, at the age of 22 he credits his hours of playing video games with preparing him for his career in the Army.
I am going to steal one of your quotes for this comment:
ReplyDelete"This article did change my mind about a connection between video games and learning. After reading this article and watching the video, I can now see how much more complex video games can be. During these games, students are setting goals, strategizing, using trial and error, making adjustments, problem solving, and much more."
I could not agree more! There is much more to games than "burning brains" and "wasting time."
Abigail, I'm really glad you are considering using simulations and games in science. There are some excellent MORPGout there right now that helps students get a more complex understanding of the environment. We will be reading about it in a few weeks!
ReplyDeleteAbigail, I also liked McGee's points about how playing a video game makes you go through the process of solving a problem and actually improves real-life skills. This part of his article really struck me because I see how playing all different types of video games involves thinking, decision making, and even helps people realize their own cognition processes. I also agreed with his views on the problem of assessment driving education, as I am sure everyone else does as well.
ReplyDeleteI like the second quote that you chose:
ReplyDelete“Winning would mean just what it does to a scientist: feeling a sense of accomplishment through the production of knowledge to solve deep problems.”
It is so important that we teach our students the joy and accomplishments of learning. Too many of our students today think that learning is pointless and not worth the time of their day. If we could find ways to inspire learning through their interests I believe that we could truly change this generation's outlook on learning and acquiring knowledge.