The idea for my project
was inspired by my students. They are
struggling with learning their multiplication facts. They are bored and uninterested in simply
studying flashcards, so I wanted to come up with a game that would motivate
them to learn their facts. The storyline
of my game is this: the player is a knight that has come to a town to save it
from a dragon who is using fireballs to destroy it. The knight must answer multiplication facts
correctly in order to shoot the sword and stop the fireballs. I came up with the idea by searching SCRATCH
for math games. I found one I liked and
revised it to fit my storyline, which I thought would be appealing to my
students.
What was your process for developing the
project? What was interesting, surprising, or challenging? Why? What did you
learn?
After I found a game I
liked I began to revise it to fit my storyline.
The first thing I revised was the graphics. I changed the background to a city at
night. I changed my sprite character to
a knight with a sword, and I added a dragon to shoot the fireballs. I used to the paint tool to make my own sword
and fireballs. I really liked this part
of the revision. It was pretty simple
and I liked drawing my own sprites. The
second revision I made was adding the directions page. This was a little challenging; it took me a
little while to figure out how to add the new screen and get it to come up
before the game began. It worked out
well though; I think the page cleared up the confusion that people were having
on how to play the game. The last
revision I made was to add another level by making the fireballs come
faster. This was very frustrating and
took a long time. Now, when you are
ready to advance to the next level you can hit the “a” key and the fireballs
will come faster. Throughout this
project I learned just how difficult even simple game making is.
What are you the most proud of about your
project? What would your change? What do you want to create next? Why?
What I am most proud of
is the overall visual appeal. I really
think that if students saw this game they would be curious to play it and they
would like it. I think they would have
fun moving the knight and firing the sword at the fireballs, and at the same
time, they are learning an important math skill. If I could change anything I would like to
make it more complex. In the next one I
create, I would try to add different levels with different scenery in each
one. The knight could move to different
parts of the town to defend it. I would
also make the dragon more interactive; maybe have him talk to the player or fly
down at him. I would like to do this
because I think it would make the students even more invested in the game and
learning their multiplication.
Provide explicit examples of the principles of
good games and learning you applied in your game design. Then provide explicit
examples of the principles of good games and good learning you could apply if
you had more time and better Scratching skills.
In my game I applied identity to my design. The player is in the game; they are the
knight who is fighting to save the town from the dragon. My game had well-order problems. In the
first level the player has more time to come up with the answer to the problem,
but in the second level the fireballs come faster, so the player has to think
faster. It has challenge and consolidation.
If the player is having difficulty with the second level they can always
go back to the first and practice until they are ready to try the second
again. My game has production because the player makes the call; they can stay on the
first level until they feel they are ready to move on. The player controls the levels because they
hit a key to move on to the next one.
The second level is pleasantly frustrating
because the fireballs are coming faster and I even found myself scrambling to
move the knight, come up with the answer, and fire the sword before it hit the
ground. This game also has performance before competence. I think a player would be able to just jump
right in and figure out pretty quickly how the game works.
If I had more time and
skills I would like to apply interaction. I would like to make the knight and the
dragon talk to the player. I would also
like to apply smart tools and
distributed knowledge; where clues could pop up to help the player
throughout the game.
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